Colony Survival Wiki

Major Update - 0.9 Release

Colony Survival has released update 0.9 which contains a lot of changes. Please be patient as we update the wiki to include all the new content.

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(food consumption. https://colonysurvival.gamepedia.com/Food states colonists eat 1 food per day.)
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'''Siege mode''' activates for a colony when [[Zombie]]s do not have a valid path from the outside to the [[Banner]]. I.e. when the colony is fully enclosed within walls or a mound that zombies cannot cross. To avoid siege mode there has to be at least one entrance through which zombies can walk. The player should place [[Guard]]s to protect that entrance.
If there is no way for zombies to reach your [[banner]] from the [[Banner Tool|red zone]], siege mode will activate.
 
   
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For a normal colony each [[Colonist]] requires one [[Food|meal]] per day to survive. During siege mode food consumption increases dramatically which can bring the colony to starvation very fast.
During siege mode, colonist food consumption is multiplied by six, meaning a colonist would need 6 food per day instead of the usual one.
 
   
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===Mazes===
Creating a base that can survive constant siege mode ''is'' possible, if massively inefficient.<ref>Taken from a [https://steamcommunity.com/app/366090/discussions/0/1700541698704294632/ Steam discussion post]</ref> Five [[Wheat|wheat farms]], one [[miller]] and one [[baker]] produce around 315 pieces of [[food]] per day. This is enough for ten colonists during siege mode. Barring the seven colonists used to produce this food, the player would be left with enough food for three extra colonists. As said previously, however, this is not an efficient way to make a base, as you would need ''a lot'' of wheat farms.
 
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Players sometimes build mazes in front of the entrance to increase the walking time for zombies and keep them within range for guards for a longer time. With very long mazes it can sometimes happen that siege mode does activate on its own and / or randomly. This means that the walking path trough the maze is too long for the game's AI and it is recommended to reduce the total path length.
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===See also===
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* [[Banner Tool]]
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* [[Zombie]]
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* [[How to play guide for Colony Survival]]
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[[Category:Game Mechanics]]
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[[Category:Colony Survival]]

Revision as of 17:53, 22 March 2021

Siege mode activates for a colony when Zombies do not have a valid path from the outside to the Banner. I.e. when the colony is fully enclosed within walls or a mound that zombies cannot cross. To avoid siege mode there has to be at least one entrance through which zombies can walk. The player should place Guards to protect that entrance.

For a normal colony each Colonist requires one meal per day to survive. During siege mode food consumption increases dramatically which can bring the colony to starvation very fast.

Mazes

Players sometimes build mazes in front of the entrance to increase the walking time for zombies and keep them within range for guards for a longer time. With very long mazes it can sometimes happen that siege mode does activate on its own and / or randomly. This means that the walking path trough the maze is too long for the game's AI and it is recommended to reduce the total path length.

See also