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Guarding the colony is a job that can be assigned to colonists. Guards use physical force to protect the other colonists from hordes of zombies. There are four types of guards:

Weapon Ammunition Damage Range Reload (seconds)
Sling.png Sling Slingbullet.png Sling Bullet 50 12 3
Bow.png Bow Bronzearrow.png Bronze Arrow 100 20 5
Crossbow.png Crossbow Crossbowbolt.png Crossbow Bolt 300 25 8
Matchlockgun.png Matchlock Gun Leadbullet.png Lead Bullet 500 30 12

Guards can be assigned via the command tool by left-clicking to select a guard type and then right-clicking to place the job. Guards can be made to work during the day or the night, as they too have to sleep sometimes. When assigned, they will remain stationary at their post. If a zombie comes within their radius, they will turn and shoot it. Guards prioritize the zombies with the highest health that they can kill in one shot. (Matchlock guards target 500 hp zombies, then 300, then 100, whereas crossbows target 300, then 100, then 500, and arrows/slingers target 100, 300, 500.) Guards are the only job that does not need be near a crate to access the stockpile but at the end of their shift they will visit the Grocery Shop Vendor to get their daily Happiness ration.

Trivia[edit | edit source]

  • The range of guards is the mathematical distance, like a sphere around them. They will also shoot zombies above or below them
  • Guards need a line of sight to be able to shoot, the line goes from the head of the guard to the head of the zombie
  • All guards need their respective weapon item to start the guard duty
  • Night shift starts at 17:30 (5:30pm) and ends at 6:30 in the morning. Day shift starts at 5:30 and ends at 18:30 (6:30pm)