0.4.1

0.4.1 is the version of Colony Survival released on November 10th, 2017.

Gameplay

 * Added a command line wrapper so the game can run on a VPS. Use colonyserverdedicated.exe (works on Linux as well, it's mono)
 * Added a dedicated server tool to Steam / SteamCMD - app_id 748090
 * Added configurable job crafting priorities; by default ammunition types are high priority, ingredients medium and the rest low priority.
 * Added "/lootall [amount]" command, to loot most notable blocks.
 * Guards now prioritize zombies with health closer to their max damage (slingers shoot weak ones, muskets strong ones), in addition to shooting the closest one.
 * Improve usability of the crafting limits interface: Limit shown is now the actual limit of items made, not recipes made. Also shows missing ingredients in red, and the amount currently in the stockpile.
 * Added a 3× damage modifier if punching with an iron sword
 * Usage of "/setflight" is now stored (no need to type it every time)
 * To eliminate some confusion, unused stockpile slots (the white ones) above 60 (the initial ones) will be removed when unused

Performances

 * Possibly fix an issue where colonists would randomly fail to find a path once (but succeed on repeated attempts)
 * Increase path complexity limit because increased pathfinding performance allows it
 * Fixed an issue where others' banners would be less safe for you than for them (the half-half colored block from other banners was not safe)
 * Changed colonists code to update less often (more performant)
 * Slightly improved performance from lots of colonists progress indicators
 * Fixed an issue causing the server to re-save all player data despite most of it being untouched
 * Improved server quitting speed by multithreading a part of it
 * Improved server loading speed by multithreading a part of it
 * Fix siege mode being activated while loading a world