0.6.1

0.6.1 is the version of Colony Survival released on May 5th, 2018.

Changelog

 * Overhauled the server browser menu
 * Added password support
 * Show total colonist count on a server
 * Allow sorting by ping, player count, version and server name
 * Allow filtering for empty / full / compatible
 * Fixed the "view players" option per server not working
 * Show whether or not a server is modded, and which mods are running
 * Stockpile now keeps tiles when they reach 0, to prevent the tiles from moving about a lot
 * Fixed an issue where if the server crashed you could have colonists trying to go to invisible jobs; they self-destruct now
 * Improved the use of timestamping to track things; should speed up various parts of the game (server and client)
 * Fixed the forester sometimes not setting a cooldown in its job
 * The indicator icon shown above a crafter when a recipe with multiple results is crafted is now chosen weighted by crafted quantities
 * Some speedup to loading the server (and thus loading singleplayer worlds) by multithreading the loading of some types of game files

Addition in 0.6.1.2

 * Added a key to hold to make multiple construction areas in a row
 * Defaults to, see PlaceMultipleAreas in the key mapping menu.