0.7.0

0.7.0 is the version of Colony Survival released on July 26th, 2019.

Changelog

 * Added a new terrain generator with proper biomes and more landscape features
 * Added an entirely new system for saving chunks and block data
 * Added support for owning multiple colonies
 * Added support for a colony having multiple owners (= co-op)
 * Added support for hosting and playing on a LAN without an Internet connection
 * Added a co-op menu to easily host worlds for co-op (worlds are seperate from singleplayer)
 * Added support for remotely administrating a server using
 * Replaced/upgraded a lot of internal systems in order to fix various bugs, performance and code maintenance issues
 * Noticeably reduced network traffic required and reduced the CPU usage of networking
 * Generally improved performance of both the client and server
 * Improved mod support in preparation for Steam workshop support; a lot of content based modding can be done through config files now
 * Optimized loading so it should work quicker on slow hard drives
 * Added basic trade deals between colonies
 * Added basic science sharing agreements between colonies
 * Added gliders as a form of transport


 * Added the Grocery Shop Vendor. Colonists require to visit one every day to get their food and luxury items
 * Added a whole heap of new items, jobs and science
 * Added support for making “3D farms”, to better deal with building on hills
 * Added a happiness system (gives benefits for providing a nice variety of food and luxury items)
 * Reworked a lot of icons to be much more visually pleasing
 * Reworked a lot of blocks to be an actual object instead of a cube (like the bronze anvil - it's an anvil now)
 * Removed the requirement for seeds from farmers


 * And a lot of other things