0.1.1

0.1.1 is the version of Colony Survival released on June 1st, 2017.

Additions

 * Added Gold Ore
 * Added Gold Ingot
 * Added a minter, who makes Gold Coins from Gold Ingots
 * Added a merchant, who buys things with Gold Coins
 * Added flax
 * Added flax farmer
 * Added Linseed Oil
 * Added coated planks
 * Added adobe


 * Added sprint using left-shift
 * Added delete button to world load menu
 * Added more item descriptions
 * Added indicator state to unemployed colonists when they're missing items to take a job
 * Added a highlight to indicate currently looked-at block for 2 seconds after the last destruction attempt
 * Added tooltip to the recipe limits for colonists, to show the recipes they can make.
 * Added option for separate night and day per-biome ambient audio; added forest night audio

Changes

 * Improved area interactions:
 * Added a minimum size of 20
 * Added a minimum width of 3 for forestry (1 or 2 wide and he won't plant saplings)
 * Allowed wheat in a wheatfield
 * Added feedback for the following failure conditions:
 * Not flat, Too small, Too large, Existing area, Too narrow for trees, Not arable, Occupied by blocks
 * Removed wheat fields clearing itself upon removal
 * Allow removal of areas with left-clicking the command tool
 * Allow removal of areas by left-clicking on the block in the field (wheat) instead of the base of the field
 * Changed the area removal popup to come when an area-block is about to be destroyed, instead of when an area-block is touched


 * Fixed new world seed being the same for every world made in the same play session
 * Fixed monster spawning inside of other colonies in multiplayer
 * Made a lot more recipes craftable by colonists, but with a limit of 0 by default.
 * Changed bed recipe to require straw
 * Show amount produced by a crafting recipe in the tooltip
 * Allow 'transferring' destruction progress between blocks for 0,2 seconds, for more consistent destruction
 * Unbunched the unemployed colonists, they spread out near the banner now.
 * Updated the quickstart text; now contains images, multiple pages and more detailed explanations of the game.
 * Tweaked bread baking, now takes 8 wheat to make 3 bread vs 2 wheat for 1 bread.
 * Reversed inventory scrolling direction
 * Randomized the recipe crafters select to make, so they do not always make the same recipe when there's multiple available ones.
 * Updated main menu background image
 * Updated main menu logo image
 * Lowered gypsum ore chance from 10% to 3%
 * Added printable names to various blocks
 * Added placing/removal audio to beds
 * Tweaked initial stockpile contents
 * Fixed incorrect lighting on the quiver
 * Change the "no unemployed colonists left" message to include number of jobs left
 * Improved inventory tooltip somewhat, moves with mouse now
 * Tweaked colonists indicator again, writes to depth now, affected by lights again but emits some light itself
 * Fixed selection/rotation not being affected by ambient lighting/reflections
 * Fixed clicking inbetween stockpile items not working to drop things
 * Colonists walk back to the banner or bed upon becoming unemployed, instead of teleporting
 * Fixed command tool keeping its state inbetween worlds
 * Remove unused tabs from stockpile (for now)
 * Fixed skybox jittering sometimes
 * Moved block destruction progress closer to the cursor (especially on larger screens)
 * World generation seed is shifted until you spawn in the temperate forest (not above a lake or on a mountain)
 * Fixed inputfield in crafting limits menu not working correctly
 * Fixed text just barely not fitting in the colony data interface (topleft/topright)