0.2.6

0.2.6 is the version of Colony Survival released on July 13th, 2017.

Changelog

 * Added fi-FI translation
 * Added fr-FR translation (partial)
 * Updated ru-RU translation (added manual as well)
 * Updated fr-CA translation
 * Updated es-ES translation
 * Updated zh-CN translation to 0.2.*
 * Updated jp-JP translation to 0.2.* (sorry, apparently 0.2.3 didn't actually apply it)
 * Substantially increased server performance
 * Reduced load of monsters by multiple factors
 * Reduced network usage in a 300 people colony by 90%+
 * Reduced load from active chunks by ~tenfold
 * Various smaller optimizations
 * Substantially increased client performance
 * Improved network code, simpler colonist movement code → better performance
 * Improved colonist indicator performance (only update ~30 times over the time, instead of every frame)
 * Halved CPU load of rendering instanced meshes
 * Optimized meshes (wheat etc) for display;
 * Opt-in height/normal mapping, add a customData node in types.json with "useNormalMap" : true, or "useHeightMap" : true to opt in.
 * Optimized terrain meshes for display
 * Various other, small optimizations
 * Monsters will now die after killing their 2nd colonist
 * Possible fix to some client crashes
 * Fixed being able to mine below the world and getting a glitchy "grass" block.
 * Fixed stockpile interface breaking if there are more items than default slot count
 * Fixed stockpile interface not being scrollable
 * Fixed issue with massive footstep spam when rendering at more than ~250 FPS
 * Added a scrolling list to the world list on the server (so you can load more than the most recent ~10-20 worlds depending on window size)