0.1.10

0.1.10 is a version of Colony Survival released on June 14th, 2017.

Changelog

 * Fixed flax growth not working after restarting the game. To fix any flax in your savegame, manually delete the seeds & replace them.
 * Likely fixed an issue where a chunk would have invalid pathfinding data (causing colonists and zombies to fail to path through it)
 * Increased the part of the game that is localizable susbstantially (still missing some server text, quickstart, credits)
 * Added text above stockpile describing where things should be for what use.
 * Moved some starting items to the stockpile, to lessen the effect of potential death
 * Added food value (if it has any) to item tooltip in inventory
 * Renamed "starting difficulty" to "starting loadout" for better indication of what it does.
 * Remapped debug function keys from F2-F7 to F4-F9 to prevent accidental input from missing F1
 * Yet again improved JSON escaping
 * Changed description of straw to describe what it's needed for and where it comes from