0.6.2

0.6.2 is the version of Colony Survival released on June 1st, 2018.

This update overhauls the monster spawning and the stockpile. In the previous versions, long mazes decreased the total amount of monsters that spawned, while killing them early increased the spawned amount. This has been stabilized. Only the amount of colonists determines the amount of spawned monsters now.

Another change to the monster spawning involves the spawn location. Before this update, monsters only spawned a couple of blocks above and below the original terrain height. This mean they would not spawn on buildings made by players, nor in deep tunnels. This has been fixed as well.

The difficulty was also made easier to adjust in existing worlds. There is now a settings icon in the banner tool menu. When clicking it, players will be able to determine the amount of night monsters and the amount of day monsters they want to fight.

Last but not least, the stockpile has been updated. It is now possible to craft items directly from the stockpile. -clicking transfers items from the stockpile to the inventory. -clicking produces a full stack of items.

Changelog

 * Changed monster spawning:
 * Previous behaviour would only spawn zombies when old ones died when the zombie cap per colony was hit. This benefited long mazes disproportionally.
 * Now zombies spawn constantly disregarding the amount alive already.
 * If the colony becomes larger, zombie spawn points will be re-used for a large performance boost.
 * Added a settings menu to the banner tool menu, where the player can change the difficulty
 * Said menu is moddable from the server
 * Fixed a very rare edge case where a chunk could be unloaded on the server if somebody disconnects (while it should stay loaded)
 * NPCs further away don't check the block they walk into for offsets anymore (i.e, stand-on-stairs), not needed in the distance for the performance it costs.
 * Optimized off-screen colonist/zombie performance
 * Much improved stockpile/inventory/crafting handling:
 * -click (configurable with InventoryQuickMove) items in the inventory or stockpile to move them to the stockpile or inventory respectively.
 * Changed stack-crafting to be (instead of, now used for quick moving), to be consistent with stack-recruiting
 * Shouldn't have a ping anymore on interacting with the stockpile on a slow/far away server
 * Closing the stockpile UI now dumps the dragged item back into the stockpile
 * Stockpile only updates ~twice per second max, instead of up to 50 times per second