0.4.3

0.4.3 is the version of Colony Survival released on November 22nd, 2017.

The added complexity of 0.4.0 made the game difficult to understand for new players. To streamline the early stages of building a colony, non-vital content has now been locked behind Science.

Summary

 * New colonies don't start with wheat seeds and flax seeds anymore, but gain them by unlocking the related Science
 * New colonies start with extra straw to compensate for wheat being locked behind Science
 * Iron Swords actually deal extra damage now
 * We added a shortcut to the Science interface in the Banner Menu.
 * We've motivated the tailor to work quicker
 * Wheat farmers, flax farmers, archers, crossbowmen, matchlock gunners, ovens, grindstones, kilns, splitting stumps, mints and shops are now locked behind (mostly quick & easy) Science
 * Categories in the science interface are now labeled clearly; available, unavailable and unlocked.
 * Unavailable research is now black and white, to make it appear less overwhelming and important
 * Added a text to to the science interface that explains how to recruit scientists
 * Updated some tooltips to better reflect the changes in 0.4.0

Full changelog

 * Changed Science menu to be clearer & more beautiful
 * Changed mint and shop recipes to require Science to be done first
 * Changed wheat farming to require Science to be done first
 * Changed splitting stump recipe to require Science to be done first
 * Changed kiln recipe to require Science to be done first
 * Changed flax farming to require Science to be done first
 * Changed the shop recipes to all use Bronze Coins
 * Changed the torch recipe to use firewood instead of charcoal (and made the player cost equivalent to the colonist cost)
 * Changed Science Lab recipe to require planks instead of coated planks
 * Grayed out buttons in the command tool for Jobs that are not researched yet
 * Boosted tailor throughput in making linen
 * Hitting a colonist or a zombie while carrying an iron sword now does more damage


 * Fixed the crafting limit field having issues with values above 9 999 and below 1 000 000
 * Fixed changelogs not being included in the build (broken for 0.4.1, 0.4.2)
 * Updated Unity from 5.6.3p2 to 5.6.4p2
 * Fixed the recipe requirements in the crafting limits inventory checking the requirements in the inventory instead of the stockpile
 * Make water listen to the "shader quality" option
 * Fixed an issue where modded Science was reset if the game was loaded without that mod (due to incompatibilities for example)
 * Shortened ammo counter to 100K etc if it's over 100 000.
 * Fixed missing comma in settings/server.json (no ingame impact)
 * Fixed an issue when running the dedicated server wrapper with another directory as working directory in the commandline
 * Added a button to go to the science menu in the banner menu
 * Disabled the hotbar in the science menu
 * Sorted banner radius 1 Science requirements to match the iteration requirements
 * Added copper and Copper Nails to localized files
 * Merged the default mods' modInfo.json files together


 * Changed miner tooltip to reflect the changes to the ore system
 * Changed berry farmer tooltip to be consistent with the others
 * Changed a few tooltips to better describe what the block/item is useful for
 * Renamed Japanese locale from jp-JP to ja-JP
 * Updated de-DE locale
 * Updated fr-FR locale
 * Updated es-ES locale