0.8.0

0.8.0 is the version of Colony Survival released on November 27th, 2020.

Main changes

 * Removed the old "happiness system", in favor for a "colony points" system
 * This should allow for more development & features in future updates
 * Merge/revamp various sciences
 * Move various sciences to the new points upgrade system
 * First 10 colonists are free to recruit

Misc

 * Fix watergatherer limits not being changable (says wrong colony)
 * Fix monsters getting stuck if they were at an invalid position due to removing/placing blocks
 * Fix chat lines being slightly out of bounds of the chatbox
 * Fix npc "indicators" not showing up properly in various failure modes
 * Fix npcs not properly adjusting their position when they are floating & searching for a bed/shop/crate
 * Fix statistic graphs that work as a "delta" like the trade/idle ones showing the wrong number in the legend
 * Set initially selected science to the first available one
 * Extended the day & night guard shifts
 * Buffed builder & digger jobs; also moved them to an earlier spot in the tech tree
 * Updated localization for de-DE, ja-jP and cs-CZ to around 0.7.5.8 levels, through github pull requests.
 * Fix an issue with russian text breaking when kerning is enabled and certain characters wrap around
 * Added confirmation button to deleting limit groups
 * Somewhat fix falling to death in water - water movement generally still needs help
 * Help fix death-by-lagspike by limiting movement-simulation-time to 0.2 seconds per frame
 * Fix the menu's getting stuck when you die while the escape/settings menu is open

0.8.0.1

 * Don't let npcs be stuck if their hunger isn't critical yet but couldn't find food on their grocery visit
 * Rename "Upgrades" tab to "Colony Points"
 * Change ammo counter to divide the different types with a `-` character instead of a `/` to prevent confusion with the "current / capacity" format

0.8.0.2

 * Fix clicking on the npc shop not opening the points tab correctly
 * Fix the scientist not properly recording all 'idle' situations to the statistics menu
 * Rename "Calories" filter button in the stockpile to "Meals"
 * Removed "woodcoating" item - unused and unreachable
 * Fix error on malformatted commands when it splits into 0 words
 * Fix new items not showing up in the statistics menu when it's set to only show changed values & you added all items in one go
 * Fix typo breaking localization in the remote colony management overview menu
 * Fix tooltip remaining around when you close the builder/special-digger item selection pop-up with the escape key
 * Reset chosen bed if path to that bed is found to be blocked while moving to it